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Joined 7 months ago
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Cake day: April 3rd, 2024

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  • I agree that going for wages in the traditional sense doesn’t catch many of the most relevant income streams. However, I think that a “maximum wage” makes sense as a theoretical construct used to create a sensible income tax scheme.

    Essentially, tax brackets and rates could be defined in relation to the median income. Go too far above that (hitting the “maximum wage”) and your tax rate rapidly increases, maybe even going as high as 90%. Of course this would have to cover all sorts of income, not just plain money.

    This scheme would effectively box people into a certain band of acceptable wealth and would create an incentive to raise wages – after all, if the average worker makes more, so can the most wealthy.

    (Also, full agreement on needing to talk about better labor protections. American labor law is really lax.)


  • Mind you, people probably don’t think of your standard high earner they they think of an income cap. They think of people who make four (or even five) digits an hour, a rate that maybe high end lawyers can match. Maybe.

    CEOs of large companies can easily make that much, often not even tied to performance but contractually guaranteed. The super-rich make that much simply by existing.

    Basically, if your labor (or mere existence) isn’t even worth 1000 bucks an hour to your clients you’re a peasant like the rest of us and an income cap is probably never going to be relevant to you.



  • The software development industry version of this is “we really need to fix that soon but it’s beyond the scope of this PBI”.

    “Soon” is a shorthand for “we’ll put this on the backlog and never pull it into a sprint until it blows up in our faces, at which time we will gripe about how nobody bothered to fix it earlier”.



  • Exactly. If this was “Marathon: Return to Deimos” or “Marathon: Battleroid Arena” or even “Marathon Infinity Plus One” I wouldn’t complain. Much.

    But just taking the name (and logo) of the original one? The game that started Bungie’s path towards being one of the big names of the FPS genre? That’s like saying they went straight from Pathways Into Darkness to Halo. That’s not honoring Marathon, it’s a soulless recycling of an old IP.

    My vent cores feel distinctly unblasted.


  • Jesus_666@lemmy.worldto196@lemmy.blahaj.zoneNocturnal rule
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    6 days ago

    We know that people have different chronotypes. We even know that most people of working age aren’t really morning people. Unfortunately, our business world assumes a standard circadian rhythm and is structured around getting up early because people needed to use every bit of daylight way back when. So that sucks, especially if you’re an evening or even night person.


  • Jesus_666@lemmy.worldtoGames@sh.itjust.worksMarathon on Steam
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    6 days ago

    Man, I hate it when they make new games that have exactly the same name as an older game by the same company. And this one’s not even a remake. I have no idea if Marathon (1994) and Marathon (upcoming) even play in the same universe but they don’t seem to have much in common gameplay-wise. Ugh.

    Makes me wanna install M1A1 Aleph One (didn’t know it does M1 directly these days) and shoot some Pfhor, though.



  • There are many OS-related diseases. Many Linux users are affected by or at least know someone who suffers from the compulsive need to mention that they’re using Arch. Then there’s compiler flag addiction, which can develop in Gentoo users. iDependency, the pathological need to purchase any product Apple releases, has financially ruined many macOS users. Windows users’ feelings towards Windows Update and the associated increase in heart rate are known to substantially increase the risk of a fatal heart attack.

    Knowing how to operate TempleOS is considered a mental disorder under the DSM-5.








  • Anduril is way overengineered. I like this UI that some of my lights have:

    While off:

    • One push: Turn on at the last used brightness.
    • Two pushes: Turn on at maximum brightness.
    • Three pushes: That strobe mode that you don’t need but seems to be obligatory.
    • Hold: Turn on at the lowest brightness (or moonlight mode if the light has one).

    While on:

    • One push to turn off.
    • Two pushes to toggle between maximum brightness and the last used “regular” brightness.
    • Three: That strobe mode that someone has to have some use for.
    • Hold: Alternately increase or decrease the brightness.

    That’s pretty easy to learn and gives you all the functions you’d reasonably need (plus that strobe) without a lot of clutter.