LemmySoloHer: Across the Fediverse

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I know of the Genesis game but never played it (though I do own the newer titles in the series), but did some digging to see what I could find to answer your questions:

    Am I imagining this games difficulty? I feel like I am making little progress and I’m always getting ganged up on. / Does this game require a lot of grinding or repeating tasks before moving on?

    Everything I’m finding is saying yes to both, with the grinding resulting in the increased money, stats, contacts, equipment and practicing/refining your own strategy for completing runs. Luckily, there are multiple strategies for “quick” grinding, and certain equipment and stats that really help whether it be just straight up powerful stuff or specifically helps to deal with pesky foes like ghouls. Because there are different sections to the grinding with different strategies to doing it efficiently, I’ll leave the specifics out since they get a little spoiler-y in case you want to figure it out on your own. But, do let me know if you’d like me to reply with specific strategies that may be seen as too much of a walkthrough or too spoilery for some (they don’t seem like gigantic story spoilers or anything so if the grinding gets too tedious and you stop having fun, they might be worth knowing about).

    Should I be killing these innocents I see on the street? I try to get shadow runs but they seemingly always involve killing ghouls, which bend me over and spank my samurai butt. I’ve put my morals on hold and have been tediously murdering the population for the little nuyen and items they have.

    Luckily the Karma explanation section on the Shadowrun strategywiki actually explains this pretty well. I went through it and it looks like a straight up explanation without story spoilers so I feel comfortable just linking it here for you: https://strategywiki.org/wiki/Shadowrun_(Sega_Genesis)/Karma#Karma

    -is the samurai class the all-rounder character or should I just restart as a shaman or netrunner?

    I found a really good explanation on the Shadowrun wiki: https://shadowrun.fandom.com/wiki/Shadowrun_(Sega)/Archetype. Thankfully this also gives a much needed explanation of the differences between classes without spoilers. It seems like this info is very important to know upfront depending on what your playstyle is like.

    As far as the game itself, I did not play the genesis version but definitely looked into it after I got the Shadowrun trilogy that GOG games gave out for free a few years back. From what I found, the Sega Genesis version is superior to the SNES version in a few ways but a lot of people enjoyed both. I really like the style and concepts presented in the series and the newer Shadowrun trilogy seems to have taken all of that and improved on it, with each game getting better and better at giving the experience intended. I’d say it’s worth taking a look at if you enjoy the Genesis game, or if you really like the elements of the Genesis game but aren’t enjoying it so much, the newer series might be what you’re looking for.

    Edit: Spelling, grammar and formatting.

    Edit 2: Also, here is a link to a PDF of the original game manual for the Sega Genesis version, which helps navigate the UI and buttons, etc., just in case you need it since manuals were kind of a big deal back in the day!








  • This is the extreme end of things but nearly every Zack Snyder movie, extreme because it specifically goes heavy on editing saturation, contrast, etc., that takes away the aspects of realism for this look to instead make it stylized in an exaggerated way on purpose.

    Joker (2019) plays with this look.

    A lot of noir-esque stuff will use this kind of look to varying degrees too. Dark City (1998), and a lot of the future/neo-noirs will do this even when bright cyberpunk lights are present. Zone 414 (2021) is another one. Live by Night (2016) uses it during the criminal activity scenes to contrast against the brighter, roaring world of the rich.

    I think there are a lot of better examples out there that I’m just not thinking of at the moment.

    Edit: Adding Prisoners (2013), Pan’s Labyrinth (2006), Children of Men (2006), and Taxi Driver (1976) to the list.





  • In Stardew Valley one of the questions the game asks during character creation is “what is your favorite thing?” where you can type anything you deem fit for you (and your character). Without knowing why it asks this (or completely knowing why) means that an honest answer like “tits” can happen organically or specifically just for the chuckles.

    Throughout the game, every time you find a Stardrop that increases your total energy bar, you are reminded of whatever favorite thing you entered at the start of the game.



  • Definitely, in the show when we start meeting characters from their home city and really start to hear details about how they grew up it was such an eye opener. As soon as I heard there was a novella I smashed through it for the moment-to-moment details and really felt like I understood a lot about the character, by the end thinking “you know, all things considered, this character is actually far more well-adjusted than I gave them credit for initially” which, given the character, is saying something.

    I squeezed in the first chapter of Leech earlier today and it’s very much the kind of “different” that I’ve been looking for! Getting these insights into how a character with a consciousness across multiple bodies thinks and feels is fascinating. Also, the description of the autopsy very much reminds me of watching Castlevania where I’m impressed and intrigued while also knowing there is no way I could read this book and eat food at the same time haha.

    Hmm you might have also convinced me to check out The Host after this. I’d adamantly stayed away from it because I got sent the first book from the big series she’s known for in a care package and read it since the girl I was dating at the time really liked it, and it was one of the most miserable reading experiences of my life. Nothing against the swathes of people that loved her big blockbuster series, and I’m not saying reading them makes people dumber, but for me I found it harder and harder to think the further I got in and that terrified me. But, even the author herself said she wants to be remembered for The Host but knows people will only remember her big hit series instead. If it really is enough of a step up for her and others to say that, and it serves as a comparison to the kind of narrator perspective in Leech, I might just have to give her another shot.