On the other hand, it’s only 26 pages per issue. Tons of space for a deep dive if covering just one game, but only a fraction of a normal magazine, so the value proposition is different.
That said, I do agree - it’s a bold choice. Normally the appeal of a magazine like Retro Gamer is that they cover so many topics per issue that you’re bound to find at least one or two interesting articles. By focusing on just one game, it’s much more likely that you’re alienating a majority of potential readers each time and failing to build a consistent audience.
Yes, because the developers working on hair physics were definitely the same people that would have otherwise been working on narrative design.