If you really want the feeling of thac0 at your table you can just do AC - attack bonus to find the number you need to roll over, and bang your head against the table for the rest of the experience.
If you really want the feeling of thac0 at your table you can just do AC - attack bonus to find the number you need to roll over, and bang your head against the table for the rest of the experience.
As it turned out, the llama planes were not what Jacob hoped them to be.
Mostly it’s just meant that it takes ages - usually time is a big enough price that no other punishment is needed. Their recent actions generated a group of ghosts though, so ghosts wandering through the room while they’re searching is now a thing.
My players like to save their worst rolls for perception checks to find secret doors. Even when they specifically know there’s a secret door and just need to work out how to open it, out comes a parade of 1s and 2s.
Ah yes, the Gazebo problem.
What do you believe to be the difference between genders and their stereotypes changing, and what we consider to fit a gender changing?
Do most people fit gender stereotypes, or do we pressure and condition people through cultural hegemony to fit themselves to gender stereotypes? Considering how much genders and their stereotypes change, it’s fairly safe to say it’s the second.
I doubt they’ll be issuing retractions but they claim it’s all updated with the latest science, so probably.
Amazing article, just for this phrase:
the inventory of drugs [Hunter S.] Thompson consumed for what could broadly be defined as recreational purposes
I used to think fudging Vs not fudging was a stylistic decision, but as I’ve played more I feel it’s a system issue. If you feel a need to fudge rolls, either to raise or lower the stakes, to force desired plot points or avoid unnarrative deaths, or to fix broken challenge ratings, you’re probably using the wrong system for you and your group.
Think about what issues you’re actually trying to avoid by fudging, and then look for systems that are structured to avoid those issues. If the rolls get in the way of your narrative, switch to a more narrative system. If you’re fighting against the system to build satisfying combat encounters, switch to something more tactical.
It’ll always take a couple of sessions to get used to a new system, but learning one is always a lot faster than continuing to waste time trying to force a system to do things it wasn’t made for.
Diagram of when I learnt about capitalism
It’s always difficult finding the balance between in character and out of character knowledge. I recently had to explain to my players that their characters definitely knew about a major historical event in the setting, because while it happened 10,000 years ago it’s important to the origin of several gods, so is a widely known story.
The alternative is sitting down, having a talk, drinking some tea and talking about our differences.
You really don’t understand that the things you say have meanings, do you?
The alternative is sitting down, having a talk, drinking some tea and talking about our differences.
You literally talk in your other reply about how you’ll join them. You can’t just sit down and talk about how they want to kill the jews and you don’t - your willingness to hear them out inherently legitimises their ideas as being reasonable and able to be reasoned about.
I know you don’t fully understand how the way that you say something can be as informative as what you actually say, but I don’t need to assume - you did actually tell me in your comment that you don’t really mind nazis as long as they’re not being violent towards you.
Ok, but it’s what telegram has. So would you rather keep your “free” speech and put others in danger, or lose it to keep others safe?
Just Google the paradox of tolerance. It’s really not as complicated as you’re making it out to be.
Also, punching Nazis is always morally correct. If you wouldn’t attack a nazi because they’re not currently threatening you specifically then you won’t develop any additional moral prerogative in time of civil war - you’ll join them, because they’re still not threatening you specifically, while fair and equal redistribution of resources will effect you. You don’t have any sort of morality or ideology underlying your objection, you just think extreme things are bad because you’re not given a choice.
I’m not sure if you understand that we’re comparing how long it takes a bear to kill someone to a person’s entire remaining life span. I can absolutely 100% guarantee that a bear kills you a lot faster than natural aging.
And no, obviously it isn’t because of people like me, I actually respect women and their opinions - you, on the other hand, are very happy to diminish them and tell them to shut up because you know better. You demean and objectify them like every common or garden rapist - you, specifically, are exactly the type of man they’re thinking about in the hypothetical.
Delete this you fucking child, it’s embarrassing that you would misinterpret their choice this much - women aren’t thinking about fucking the bear, its your obsession with fucking that threatens them - the unwillingness to see the world from any point of view but your own.
Do not think that women are thinking about a best case scenario in this question: they are very much thinking about how much they’d rather be killed quickly than raped by someone like you and left traumatised for the rest of their lives. Men like you who laugh at the idea that you’re more threatening than a bear haven’t just misunderstood their answers, you’ve fundamentally misunderstood the question.
Where do you want to start? The player mechanics are way outdated and overcomplicated for what it wants to be, the GM mechanics are functionally nonexistant, the lore is cliched at best and still incredibly bigoted in many areas, the better adventures are just rehashes of 2e and 3.x adventures and still need entire communities dedicated to making them runnable, it’s unbalanced until you get to about level 10 at which point it becomes unplayable, and without pirating it’s incredibly expensive.
Trying to strap every possible setting and mechanic onto a fantasy rule system was one of the issues 3.x ended up with, and 5e hasn’t been designed to solve that.
How dare you. The SWHS is the greatest christm- uh, Life Day movie ever made, an absurdist masterpiece. AI wishes it could make something as incoherent.