“If weak to fire then cast Fira”. You don’t even need to have your characters learn the weakness first by scanning them, they just intuit every weakness.
“If weak to fire then cast Fira”. You don’t even need to have your characters learn the weakness first by scanning them, they just intuit every weakness.
Yoko Shimomura is actually my favorite JRPG composer. She did Kingdom Hearts, Mario RPG/& Luigi, and Radiant Historia before this game.
Her combat music always stands out to me in particular for being emotionally unconventional. Everybody else makes a battle theme and all that’s on their minds to convey is “cool and/or scary that violence is happening, throw in some grandiosity if it’s a big one” but she’ll do stuff like “the enemy is the panicked one here; they’re trying to front like they’re badass but actually I weep for them” or “you are losing a nonverbal rap battle.”
XV actually let me down a bit in that specific regard but the soundtrack as a whole is very solid.
That may be silly to think about but it worked.
Ever try holding your breath for as long as a TV or movie character is getting smothered to death? It’s not even uncomfortable.
While I don’t disagree with the sentiment, exo means outside.
The argument against cars also holds that people should live in places where cars aren’t necessary to avoid hermitude in the first place. You don’t need cars to socialize if you can walk to where people are, you don’t need cars for supplies if you can walk to where stuff is.
Long distance travel can have non-car solutions but also it shouldn’t be the default distance to be away from society.
A lie about having a girlfriend that spiraled so far out of control that it made the world a better place.
It went EVEN BIGGER.
There is something about my hatred for the Enterprise intro which compels me to endure it.
Spoilers for the newest game.
The frame story of Returns, where Guybrush is telling an account of his life story to his son, is that a filter we’re now supposed to retroactively apply to the whole series? The end of this game, another “it’s all just Disneyland” ending like Revenge had, felt very pointedly like a cover-up.
The whole story is low-key building up this theme of Guybrush actually being a terrible person and his quest being both personally unhealthy and harmful to those around him, with little things like the game silently marking off the checklist of horrible things he did on the how-to-be-evil pamphlet he got from LeChuck and big things like Elaine confronting him with his actions while they travel together, so when the ending turns into such an anti-climactic non-sequitur it reads like he can’t bring himself to tell his son the truth of what happened and you hope it’s because he actually gave up the quest and knows that isn’t the story kids want to be told but fear it’s because shit got real in a different sense and he doesn’t want Boybrush to view him in that light.
With that in mind, now I can’t stop wondering if that’s what the Carnival of the Damned always was: an act of self-censorship by the hypothetical storyteller.
Other people writing it for you and the openness with which I heard many other students discussing that they weren’t writing their own stuff.
I am entirely certain that it’s the same amount of cheating as it always was and the only thing that changed is that AI is how they’re doing it.
I’m down for anthology series by default.
The last shot of the trailer shows properly animated dialogue, meaning they removed those awful portrait conversations from Director’s Cut.
Are we thinking this is fully just a remaster of the original version or are we getting the best of both worlds?
Radiant Historia
The enemies are placed on a grid and your characters have abilities that can move them around or place traps on certain squares, plus as part of the game’s time travel theme you can reorganize the upcoming turn order. Use those together and you can arrange the absolute sickest combos, knocking everyone into a big cluster and then wailing the shit out of that cluster.
Just be sure to play the original DS version and not the enhanced 3DS version with new art, voice acting, and story additions that ruin the tone.
I went to look for examples and didn’t find as many as I expected. It’s not unheard of but you’re right, it’s notably uncommon.
New peripherals coming out late in a system’s life isn’t unusual.
N64
I got no beef with the three prongs like you see so many fuss about but those analog sticks were extremely fragile and would inevitably go completely limp over time and wind up 99% deadzone.
PS2
That’s in there, certainly, but that’s not the extent of it. And despite the title, it does actually have some examples of right wing comedians who are funny.