• 2 Posts
  • 39 Comments
Joined 11 months ago
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Cake day: December 18th, 2023

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  • I have Radeon 6900 rx and it games sweet on Linux. I’ve played games on Windows with it too without issue (dual boot).

    Generally, AMD is king on Linux, Nvidia is suffering (had drivers updates break OS installs). Nvidia is only really if you want ray tracing or Cuda, and I’ve never needed to.

    OpenSuse Tumbleweed is my distro of choice. Up to date kernel. Rolling distro. Stable.










  • I’ll be honest, and sorry in advance, but it’ll help you more. Your cynicism is probably the thing getting in the way. I understand it’s rough and not fun, but you’ve got to avoid it grinding you down.

    You need to give yourself reasons to stand out. Making a half baked unfinished engine that no one uses isn’t as impresive as improving an existing one that people use. Greenfield projects are rare and you probably not going to get that as a first role. So you need to prove to employers you can take legacy code, learn it, understand it, improve it and get it live. Demonstrating you have the capability to do that on a FOSS project demonstrates you may be able to do that on an in-house engine. You also learn from the code others write. Why did they do it this way? Is it better? What are the pros and cons? Degrees differentiate, yes, but a green person out of uni vs someone who has proven they can do a similar job, you have an advantage. Plus, 5 PRS is probably easier than a new engine. Making one from scratch cannot hurt, but it doesn’t prove everything they need to know. Businesses hire because they have a problem and need someone competent to solve that problem. Tick those boxes and remove the risk and you have reasonable chances.

    If you only demonstrate you’re not comfortable going out of your comfort zone and getting your hands dirty, you are not helping yourself.

    So give them reasons to hire you, give yourself a chance, and keep applying. Give yourself a 2% chance, apply to 50 jobs, give yourself a 10% chance, apply for 10, but always go over the odds.

    Remember, industry is rough right now. A lot of experienced proven folk got let go in last year. Might need to improve your odds and bide your time.








  • No chance. Games will only grow. With so many good free engines, I cannot see people stopping making games.

    I think with hardware, people bought PCs during the pandemic, and after (when GPU’s became available), and after that, they had done their hardware refresh. Some of the bump from the year 2022 was likely because of people finally being able to get hold of their hardware. Because of the backlog catch up, 2023 would inevitably be a drop. Now they have a PC, the only question is whether you need a better monitor to support the hardware, and that would explain the growth of it now.

    The only thing happening in the games industry is layoffs due to high interest rates. If interest rates are 2% and you make a 5% ROI, you make a profit. If interest rates are 8%, you’re making a loss, so investment in games or any software ain’t great at times of high interest. It’ll likely bounce back as interest rates drop. I just hope more jobs are built within the indie sector rather than AAA.




  • Look great. Really appreciating the work you are doing and you sharing it with us.

    Most of those communities seem to have a header that divides it from the community above, but with the godot one, there is less contrast. Would it help to have a small padded divider of a different colour between it and the one above to clearly separate the community info?