i’m lizard 🦎

  • 1 Post
  • 67 Comments
Joined 1 year ago
cake
Cake day: June 15th, 2023

help-circle



  • Lemmy (and Kbin for that matter) very much do the same thing for posts. I don’t think they fetch URL previews for links in comments, but that doesn’t matter: posts and comments are both fairly likely to end up spreading to Mastodon/etc anyway, so even comments will trigger this cascade.

    Direct example: If you go to mastodon.social, stick @fediverse@lemmy.world in the search box at the topleft and click for the profile, you can end up browsing a large Mastodon server’s view of this community, and your very link has a preview. (Unfortunately, links to federated communities just result in a redirect, so you have to navigate through Mastodon’s UI.)


  • If you’re a gamedev trying to make a decent mobile game, you’re competing on all the usual fronts like price and perceived quality, but competing for attention has gotten a whole lot harder when [arbitrary card game] has a hour of dailies, [arbitrary gacha game] always has a special campaign going and [arbitrary fake gambling game] is about to have its battle pass end and they’re only halfway through. And that has gone up by so, so much over the past decade. It was never good but it’s gotten absolutely egregious. At this point, even any generic snake clone will have a battle pass.

    Every person that ends up committed to a couple of those long-term-commitment games ends up having much less time for other games. And they make a lot of money, which means they also end up having a hell of a marketing budget.





  • Unfortunately, it’s definitively an instance of intentional design. This whole consent dialog thing became a booming “consent management platform” industry. Many of them advertise better acceptance rates than the competition, or used to but have removed those claims in more recent times now that the big GDPR boom is over.

    This particular dialog is TrustArc, who are infamous. At one point they defended it with a “well, we gotta retry if it fails to make sure your preference is expected, and we can’t know if your adblocker is causing it to fail or if it’s just a fluke”, which is one of those things where they say something that’s not totally wrong but you know they’re lying through their teeth.





  • Storj is blockchain stuff with the storage and bandwidth provided by individual node operators. They’ve kinda tried to bury the whole blockchain stuff and generally keep it removed from their main signup/pricing/usage flow; customers pay in USD and never have to see any of it. But it’s still there in the background and it’s still the main reward system for node operators.

    There’s some clickwrapped T&Cs for operators that set some minimum requirements, they’ve made sure one node leaving doesn’t cause data loss, but I’d still be very wary of using them for anything irreplaceable. It only takes one crypto crash or the like for the whole thing to die out, and while they might end up suing some guys running an old NAS out of their garage, that’s not gonna get your data back.



  • I don’t think Factorio is suitable for a first-time gamer. The way the inventory, hotbar and the map work aren’t immediately obvious if you’ve never played a game. If you do try, at least turn biters off. The time pressure that’s added by having to set up defense would be difficult enough to handle, but offensive combat is quite the struggle if you’re still trying to learn basic gaming controls. You’d be dealing with things like swapping hotbars to one with grenades & stuff, control schemes changing the moment you get into a vehicle and weird targeting quirks. And by the time you get to trains or advanced oil cracking quite a lot of people tend to drop off the game in general.

    I’d start with something like Minecraft on peaceful difficulty, then give easy or normal a try after a couple of hours if that goes well. Peaceful leaves time to learn all the basic controls and is fun enough to run around in by itself, and you’re not going to get blasted by a creeper that fell behind you.


  • It’s difficult because you have a 50/50 of having a manager that doesn’t respect mistakes and will immediately get you fired for it (to the best of their abilities), versus one that considers such a mistake to be very expensive training.

    I simply can’t blame people for self-defense. I interned at a ‘non-profit’ where there had apparently been a revolving door of employees being fired for making entirely reasonable mistakes and looking back at it a dozen years later, it’s no surprise that nobody was getting anything done in that environment.