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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Which is doubly worse because those higher-level libraries are black boxes, and you can’t always fix things that arise inside of them easily.

    If by “higher level” you mean something like Java libraries, I’d say the opposite is true - at least if you don’t have the source for a Java class it is trivial to decompile and have something immediately readable. Can’t say the same for something like a dll originally written in C++.


    • old webpages (like from the 2000s) are fast and snappy
    • new webpages take much longer to load

    Modern webpages are less like a page and more like a full blown application. If you’re not careful you’ll get an unoptimized mess, which is exacerbated when you put a bunch of ads on top.

    That being said I don’t have memories of everything being snappy 20 years ago - there were messy scripts and gigantic images that made Geocities and Angelfire sites near unusable back then as well.


  • The PSP and 3DS titles also had pause. Pause is more likely to be a key feature on “handheld” games since you’re more likely to play in “bursts,” and the Switch is a handheld" system.

    Moreover, as I understand it there are two Monster Hunter dev teams - a primary team that works on the the “mainline” (previously numbered) games that tended to target console, and a secondary “handheld” team that would handle the handheld spinoffs and ports. Rise was developed by the secondary “handheld” team, World and Wilds are being developed by the primary “console” team.

    That being said, I’m with you - I like to be able to pause while on a long hunt to go get a drink or take a quick break.