First they pioneered USB-C-charging for phones, and now they invent USB-C-charging for peripherals! Mind blown, truly visionary stuff from Apple.
First they pioneered USB-C-charging for phones, and now they invent USB-C-charging for peripherals! Mind blown, truly visionary stuff from Apple.
Did not show up on my work laptop running Win 11.
Alright, so nothing to do with the assets themselves then. I would be interested in having access to this for some planned experimentation with Godot towards the end of the year, and was wondering if the downvotes had anything to do with some huge red flags here I didn’t know about :)
Out of curiosity, why is this post being downvoted? It seems like a good thing to me.
Bad news! So what kind of timeline are we looking at before the final version becomes unusable do you think?
Was going to be my solution as well, bjt Syncthing-Android just got discontinued.
It also has a local API
I experience little breakage with Librewolf, and when I do, maybe 75-85% of the time it is because the site only works with Chromium. I get extensions directly through the browser, I have not enabled anything as far as I am aware. And of course you can configure the cookie clearing. I quite like it, there are (in my case at least) not many exceptions you need to add before it works quite smoothly, but of course that depends on your usage.
Obligatory post mentioning that Freetube exists on Android as well. With Syncthing, I sync history, playlists and subscriptions. It’s brilliant.
Disconnect it from your network. Hard to serve ads if it can’t contact the servers it is pulling them from.
Are you me? Except I use FreeTube instead of Piped. I am so happy with this solution. Years of discontent of watching services going through the enshittification cycle… everything just becoming so underwhelming. This has given me back freedom over my own media consumption. No ads. No endless scrolling through bullshit content. Just a nicely personally curated selection of movies and TV shows (on Jellyfin) and an ad-free YouTube-experience with sponsorblock and dearrow enabled, and blocking of live chats and shorts.
Yes, I’ve checked this, and it works in regular Firefox.
I have not updated Librewolf since last time it worked (yesterday), but I’ll poke around in the settings to see.
It seems to have about doubled the number of courses (31 vs. 16). Do any of the new courses seem to fill in some of the stuff you were missing from the previous bundle?
Freetube exists for Android also.
Syncthing is your friend. Freetube stores playlists, history, settings and subscriptions as .db-files which you can sync between devices. Android version also allows access to these files if enabled in settings.
Ok, so something I should have tried immediately is using something other than the Flatpak build. Downloading the executable straight from godotengine.org worked fine.
Would still be good if the Flatpak would work. Should maybe report this here?
I thought I was sure, but I do have it installed it turns out:
$ lspci -k
01:00.0 3D controller: NVIDIA Corporation GA107M [GeForce RTX 3050 Ti Mobile] (rev a1)
Subsystem: Tongfang Hongkong Limited GA107M [GeForce RTX 3050 Ti Mobile]
Kernel driver in use: nvidia
Kernel modules: nvidiafb, nouveau, nvidia_drm, nvidia
Removing it would not cause me any trouble?
I’m on Tuxedo OS 3.
Thanks for the link. I tried running that, but it seems to fail loading the noveau-driver (I have the proprietary Nvidia-drivers installed, as far as I know I don’t have noveau installed). Does Godot in some way depend on using noveau, and can I install that alongside the proprietary drivers?
This is the output from running with index 0 (as you can see, I’m using a Flatpak build, if that would make a difference?). Index 1 did not use the Nvidia-card, but rather llmvpipe or something (I’m guessing CPU-emulated card?), and that was extremely slow.
Godot Engine v4.3.stable.flathub.77dcf97d8 - https://godotengine.org
glx: failed to create dri3 screen
failed to load driver: nouveau
OpenGL API 4.6 (Core Profile) Mesa 24.1.3 (git-0c49f54c76) - Compatibility - Using Device: Intel - Mesa Intel(R) Graphics (ADL GT2)
Editing project: /path/to/project
Godot Engine v4.3.stable.flathub.77dcf97d8 - https://godotengine.org
Vulkan 1.3.278 - Forward+ - Using Device #0: Intel - Intel(R) Graphics (ADL GT2)
The second block is after loading the project where it switches to Vulkan from OpenGL.
I’ll try the on-demand thing mention in the same post tomorrow, I’ve yet to ever try running that instead of either dGPU completely on or off.
I’m so glad I’ve gotten off the big tech bandwagon by now…