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6·
7 months agoGets back up, “also, his name is Jolam.” Lies back down.
Gets back up, “also, his name is Jolam.” Lies back down.
Simply ignores it while regurgitating my personal opinion as if reiteration and intuition could trump the cold equations themselves 😎😎😎
In a high level campaign I ran, I took the design philosophy that the villains were supernatural (e.g, dragon or lich), the average npc was weak (level 3 or less), and the characters were once-in-a-1000-years heros (level 10-20).
Every now and then they would have an obstacle involving regular humanoids or the local government and they had the option of just steamrolling everything (even whole platoons). It provided a great contrast to the magic-boss death matches and let the characters really feel special.
It also drove home that they were the only ones who could save the day.