Last time I played Fortnite it was also like this. It was bots + other weak players like you. It felt quite okay, early in the match you got some easy bot kills and later you had some challenge dealing with actual players of your skill level.
It’s because streaming in movies is exactly the same one thing everyone thinks about, while streaming in music is dozen of different things and you meant just a single particular one while excluding all others. If we consider all types of music streaming, there are countless free streaming services for this: youtube, soundcloud, mixcloud, spotify, thousands of internet radios.
The goal is to be on so many that SQL JOIN goes OOM 😅
3-4 hours a day 5 days a week worked fine for me when I was working. Meeting hours mandatory and the rest flexible. Remote work. With on-site work short-hours-more-days is more problematic because you have to spend time getting there and getting home, choosing less days with more hours is an obvious optimization.
I have 87 animes in PTW list, it’s populated faster than I watch. Recently as I went through video explaining elves appearance and development in anime, I added a whole bunch of late 80s-90s stuff like Elf 17 and Record of Lodoss War. Something that was in the list for a while, but I never felt quite in the right mood for it yet is Aria the Animation.
I agree with this in terms of process, but not necessarily agree in terms of result. If you enumerate the state space of target domain, you might realize that all the constructions there can be achieved by randomly introducing errors or modifications to finite set of predefined constructions. Most AI models don’t really work like this from what I know (they don’t try to randomize inference or introduce errors on purpose), otherwise they could probably evade model collapse. But I don’t see why they can’t work like this. Humans do often work like this though. A lot of new genres and styles appear when people simply do something inspired by something else, but fail to reproduce it accurately, and when evaluating it they realize they like how it turned out and continue doing that thing and it evolves further by slight mutations. I’m not saying I want AI to do this, or that I like AI or anything, I’m just saying I think this is a real possibility.
This is a cool way to put it, but I think even just errors and randomness in reproduction of source ideas sometimes can count as original ideas. Nevertheless, I also think it doesn’t fully encompass all range of mechanisms by which humans come up with original ideas.
I’m also using the same system as you. Currently I’m playing Skyrim as a story/ambiance game and Doom 2 (community maps/mapsets, which are releasing every day) as forever playable game. I have time to play more, but I somehow settled on this as I find it very comfortable and enjoyable. Before current Skyrim playthrough I played Steins;Gate and before that original Silent Hill 1 and so on. As infinite games I also sometimes play Quake (community maps/mapsets) and modded Minecraft.
Good job writing this up! When I picked UPBGE I expected the only big performance concern to be highpoly deformations in rig animations, so I thought it’s a no issue for me as I’m doing a very lowpoly thing. Eventually depsgraph turned out a massive problem and at this point every new dozen of objects added to scene hits FPS in mysterious ways, even when there are no constraints or anything like that on those particular objects. Overall I’m using maybe a two dozens of constraints and one simple geonodes setup in the scene, and being able to use those was one the biggest motivations to use UPBGE at all. Turned out they’re really problematic due to depsgraph. I’m sticking with UPBGE for my current project, but I’m really considering moving on afterwards, the way I choose to organise everything in separate composable components hopefully going to make porting it simple. I actually ported enemy ai state machine from my other Godot project to UPGBE, and now it seems I’m going to port evolved version of it either back to Godot or maybe even Unity 😅 Anyway, it’s very fun and productive working with UPBGE, but performance is surprisingly too bad even for very simple lowpoly games, when they require a lot of dynamic objects in the scene.
Not only nightmare, it’s also -fast
. Click how it works
in the bottom of the page.
One fun and moderately easy strategy is running into forward tunnel all the way down into the pit, killing a sergeant for a shotgun, running through acid into the room with health and pickups on the left, and then killing 2 more imps. PS: I’m doing it with strafe through (<
and or
alt
+ arrows).
There are studies that look deeper into model collapse in various AI models and demonstrate some interesting results. In this one, there is an example of how model degrades over generations. I think the model presented here is the one used at Meta, but with a smaller number of parameters.
Example 1. Example of text outputs of an OPT-125m model affected by model collapse—models degrade over generations, for which each new generation is trained on data produced by the previous generation.
• Input: some started before 1360 — was typically accomplished by a master mason and a small team of itinerant masons, supplemented by local parish labourers, according to Poyntz Wright. But other authors reject this model, suggesting instead that leading architects designed the parish church towers based on early examples of Perpendicular.
• Outputs:
When AI consumes only AI generated content, model collapse happens. That’s why it’s a big mystery and intrigue to me what’s gonna happen to human beings.
Nothing is truly random
Modern physics says otherwise. Einstein also thought exactly like that with his “hidden variables” theory which was later disproven.
Edit: I was interested to read some relevant discussions and here’s some links with quotes
https://philosophy.stackexchange.com/questions/29364/does-true-randomness-actually-exist
It seems very likely that every deviation from perfect homogeneity and isotropy in the universe is due to amplified quantum fluctuations. (That’s true in inflationary cosmology, and I’d expect it to be true in practically any alternative to it.) For example, the shape of Earth’s land masses was probably determined by quantum fluctuations, and has had an enormous influence on human history.
Quantum fluctuations is basically true randomness on quantum level.
The randomness is largely canceled out, except in the case of unstable systems which magnify the effects of any perturbations, no matter how small.
I find this kinda similar to moderation on Reddit and 4chan for example, maybe a bit less bad. Here you have transparency with mandatory reasons for every action, and there you can get banned for anything including moderator’s bad mood, but the big difference is: they don’t even have to explain their decisions and 4chan even has a rule like “you are not allowed to discuss moderators and moderation”. But the real deal breaker here is that you can simply avoid instances with that kind of thing going on: register on another instance and prioritize communities from other instances - and you’re mostly out of reach of those mods and any of their moderation actions. I escaped from lemmy.world
in the first two weeks. Still subscribed to some communities there, but mostly in a passive way and prefer to participate in alternatives.
Reposting from my other reply: There is strafe actually, even two ways of doing it, using original DOS bindings: <
and or
alt
+ left/right arrow
. For me the easiest way to do it without strafe is just to move forward a bit, then go back and wait for dudes to come in from the right. Dealing with imps is really hard since their fireballs are sped up significantly. I tried a bit more and it seems it’s possible to actually beat this level properly. You can get other weapons and powerups. It’s just really hard with speed mode and nightmare difficulty.
It’s a bit of a secret feature, but there is strafe actually, even two ways of doing it, using original DOS bindings: <
and or
alt
+ left/right arrow
.
If you go back in time, you are just going to do what you already did because that is in the past.
Only if the Universe is deterministic. If not, random rolls having different outcomes may completely change the course of events and decisions made by people.
Edit: I see I’m being downvoted, so I’ll explain further, if the Universe is deterministic means everything will be the same any time you relive the same time segment, if not, it means even the weather can be different due to aggregation of butterfly effect of different random outcomes in the Universe, and weather being different is already big enough change to be able to influence decisions and course of events. And I’m not meaning weather in the exact same spot you time-traveled to. Even if you restored the exact same state of Universe at some snapshot, if the Universe isn’t deterministic, various random events happening after that point in time can have different outcomes which will aggregate and lead to even more different outcomes in future. Weather might be different the next day and because of that you decided to hide from rain in cafe and met someone there which can completely change your life.
Probably something like attractor field theory from Steins;Gate. In my view it’s basically timelines with a bit of topological though thrown on it to combine closely related timelines into bundles, similar to some algebraic topology concepts I guess.
I really like this idea a lot and it’s applicable in a variety of fields, not only in drawing!