Isn’t it true specifically on Windows, because the Windows implementation of OpenGL is lacking, but false on Linux?
Isn’t it true specifically on Windows, because the Windows implementation of OpenGL is lacking, but false on Linux?
That is what surprises me with this announcement: we moved a while ago from a more powerful, limited number of cores to smaller, more numerous, and less consuming cores. Power consumption increases to the square of the frequency of the processor, so what is the advantage of moving away from that model?
Same: I got both Arkham Knight and The Witcher 3 with my 980! That’s actually one of the reasons I bought one: I had planned to buy both games anyway, it made me “save” (as in, not spend) that much money. And given that it was NVIDIA’s flagship at the time, it worked quite well with that GPU and I wouldn’t have noticed the performance issues if I had not read so much backlash about them.
Off the top of my head:
From what I recall, most of these were criticized for lacking the hand-crafted textures and lighting that the originals had. For obvious reasons, since most remasters are AI-enhanced textures, upgraded engines and little to no handcraft ever comes into play.
Did they actually fix the performance of AK or did we just get better hardware to run the game better?
They actually pulled it from Steam for a while, and re-released it properly a few weeks later. But yes, they ended up fixing it properly, and it’s probably one of the best-looking games of its generation on PC. The photo mode, in particular, is stellar.
Good points, but a few of these are mixing up controversy with genuine critics.
Some people managed to make it run on the SD, you may need to try the demo first. It’s a shame that it’s not supported officially, it’s exactly the kind of games I enjoyed playing on the platform.
I would classify Soulslike as a subgenre of Metroidvanias, but sure. I also oversaw what is arguably the most characteristic characteristic in Soulslike games: the loss of all currency on death, with a possible retrieval.
It was a 3D Metroidvania, not really Soulslike IMO: the abilities unlocked as the game progresses that allow the player to explore places they couldn’t go or take shortcuts they couldn’t take are the staple of Metroidvanias, and so many people seem to forget it, but that rest to save / enemies respawn mechanic was in many Metroidvania games long before Dark Souls. I would also say that Souls-like games are characterized by their build variety and combat difficulty, which were notably absent from J:FO.
The videogameschronicle article is a cover of this Bloomberg article. Better read the source.
This is not an acceptable argument: I got Crazy Taxi and the first Desperados game in cereal boxes.
If you already own a decent PC, most of these games have already been released there, although later than on PS5. Only ones missing from that list so far are GoW: Ragnarok and Spider-Man 2.
Doesn’t “opening up patents” means that anyone can use the ideas behind the patent without charge? Which means that it’s actually not locked anymore, so yes it does help?
I’m also surprised that people see this kind of ads: I haven’t seen any since I removed Outlook free (after Windows prompted me to switch because the older UWP Mail app was being retired). I’m always surprised when people complain about the number of ads they get in Windows.
But that’s not the point: the point is no paid software should contain any ad.
Do you have a better source than this jpeg?
Our vestigial tail is the coccyx, and animals with tails have bones in them. Why would a vestigial tail grow at the base of the neck?
Yeah it’s always that: “I want to buy the new shiny thing! But it’s expensive, so I’ll wait for a while for its price to come down.” You wait for a while, the price comes down, you buy the new shiny thing and then comes out the newest shiny thing.
For some reason I can’t see your answer on the post: despite us being both from lemmy.world and me being able to otherwise access your profile and see your posts and comments, the only way I can see it is in my notifications, not as an answer to my post. Anyway.
That’s why the original argument is inherently flawed: for the same price, I’d rather have 20 hours of carefully crafted content than 500 hours of AI generated fetch quests in a basic, procedurally generated open world from the latest version of the Ubisoft game framework. As a customer, I’m not buying playtime, I’m also buying the quality of that playtime.
This is also why we don’t pay for a movie, an album, or even a show or an exhibition by their duration.
If video games were priced by hours of dev time, I could kind of agree (with the theory, in practice it doesn’t really make sense). But let’s be honest here - that’s not what he means at all.
Looks like it could be on of the 2008 GOTY!
I’m pretty sure Microsoft will be developing software emulation layer for Windows ARM, so it can support backwards compatibility on as many kinds of ARM processors as possible. But since Snapdragon is only claiming that this works on the X Elite, it’s either a matter of performance, or hardware restrictions?