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Cake day: August 9th, 2023

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  • Yeah, that’s a fair criticism. Maybe you could ask your players which way they would prefer? Give them the option to build new characters, or if they want, keep their current characters for a price.

    I also wouldn’t do this without talking to the offending player and making sure they are cool with it and that it isn’t a “punishment” as much as you trying to help them build something that works well for their play style. It might give the players an interesting “living backstory”

    Best wishes! DnD is such an awesome thing and I love hearing other people’s experiences both as players and GMs!


  • As an idea, you could very easily begin your next session with all your players in Avernus, with a devil that sees “great potential” in them, and knows they have unfinished business and want nothing more than to continue their quest–and feels like giving them a second chance and a gamble for their souls.

    But the cost! Oh! The cost of such a trade is enormous. So enormous in fact… That it will require ripping the magic potential away from one character irrevocably as compensation… They are free to try and scrape together what they can by taking feats, subclasses or multi-classing if you allow it, but they must re-spec their character in a 1-for-1 trade into whatever class you believe best suites their play style (sounds like Paladin, Fighter, or Barbarian).

    And the ongoing cost of this contract… Occasionally have this patron reveal himself and task the party to go do questionable things so that eventually, the party gets it in their heads that they are strong enough to take him on and try to end the contract prematurely.

    Just an idea, I hate causing players to remake characters to continue a quest and figuring out a plausible excuse for them to pick up where the original characters left off!


  • This sounds like someone that doesn’t take the time to read and understand the mechanics of their chosen class or the spells and how they work. That’s unfortunate.

    Have you discussed how their actions are impacting the other players, and that their play is leading to the deaths of their friends? They may not realize how irritating it can be from the friends’ point of view.

    It seems as though they want a wizard-warrior, almost like a Jedi–who fights with swords, but has magic spells too. There are many ways to achieve this character idea and I’m sure you’re more aware of them than I, but it could be as simple as a fighter with the magic adept feat.