• 3 Posts
  • 61 Comments
Joined 10 months ago
cake
Cake day: September 16th, 2023

help-circle















  • It is true that newer models that have ingested more training data are better at this kind of thing, but it is not because they are using logic, but because they are copying and following examples they already learnt, if that makes sense. I got the question from a test passed to kids ages 12-13, so arguably it wasn’t really that challenging. If you want to you can try out the more advanced problems from the same place I got it from, although it’s in Spanish, so pass it through Google Translate first.

    If you turn to programmers they’ll tell you that AI usually makes mistakes no human would normally make such as inventing variables that don’t exist and that kind of thing. It is because in the examples it learnt from they have mostly existed.

    What I mean to say is, if you give an AI a problem that is not in its training data and can only be solved using logic (so, you can’t apply what is used in other problems) it will be incapable of solving it. The Internet is so vast that almost everything has been written about so AIs will seem to know how to solve any problem, but it is no more than an illusion.

    HOWEVER, if we manage to integrate AIs and normal, mathematical computation really closely so that they function as one, that problem might be solved. It will probably also have its caveats, though.


  • Logic. As an example, non textbook math questions. I asked ChatGPT 3.5 this:

    Four friends (A, B, C and D) are standing in line. How many combinations are possible given that A and C cannot be next to eachother?

    It answered 20, the correct answer is 12.

    All possible conbinations

    abcd,abdc,adbc,adcb, cbad,cbda,cdba,cdab, bcda,badc, dcba,dabc

    Its answer

    To solve this, let’s first consider the total number of combinations when there are no restrictions. Since there are 4 friends, there are 4! (4 factorial) ways to arrange them, which equals 24 combinations.

    Now, let’s count the number of combinations where A and C are next to each other. Since A and C can be arranged in 2 ways, and for each arrangement, the other two friends (B and D) can be arranged in 2! ways, the total number of combinations where A and C are next to each other is 2 * 2! = 4.

    So, the number of combinations where A and C cannot be next to each other is the total number of combinations minus the number of combinations where A and C are next to each other:

    24 - 4 = 20 combinations.


  • There are many kinds of evil, and also the morally gray. Evil doesn’t have to be evil just for the sake of it.

    At the end of the day, these kinds of videogames tell stories, and a story full with nonsensical evil will only appeal to those freaks you talked about. In the other hand, if it is handled correctly, the story will appeal to a much broader audience. As an example, at the end of The Last Of Us (the show, idk about the game), the main character refuses to save the world because it would mean the death of the only family he had left, and massacres a lot of people in a mix of survival instinct and paternalistic rage. It is horrible from a moral perspective yet it is a good, engaging story.

    I feel like, in the same sense, a character with impenetrable morality and no conflict would not be very entertaining to read/watch/play.

    As for the workload, I’d rather they didn’t give me the option to be evil if the story is going to be bad. The devs themselves choose to make different paths, so at least have them be equally fun. (I’m not getting into pressures from above for “branching narratives” or any other marketable terms. Replace devs with “studios” if you wish.)