• 4 Posts
  • 1.65K Comments
Joined 1 year ago
cake
Cake day: July 3rd, 2023

help-circle












  • One of the reasons I enjoy games with metagame currencies like Fate points or Willpower. I just don’t find it fun or interesting to lose due to bad dice most of the time. Especially if the bad dice just delay things instead of resolving them, like one time a D&D fight against some ghouls took like 45 minutes because no one rolled well. No tension or stakes. Just dice for an extra ten rounds. Absolutely flubbing a roll can be interesting, but I like when there’s more choice involved.

    “I rolled a 0 to grab the thief? No, that’s stupid. I’m a Royal Bodyguard I’m used to acting fast. I spend a fate point and bump that up”

    More generally “succeed at a cost” is just missing from D&D as a concept.






  • A dark souls kind of slow paced combat game, but built for co-op. Except I don’t have any friends who are on the same skill level and schedule.

    More broadly, I really want more games that you can play co-op in where the players are vastly different skill levels, but it’s still fun. I don’t know how to solve this.

    I can imagine like a game where one person is playing dark souls and the other is playing candy crush, and they interact somehow. Like making matches in one give estus in the other, and killing bosses gives stuff.

    Basically I want to play games with my frienda that don’t play the same games, somehow.