Its not as easy as launching from steam
Nonsense! Often adding as a non-steam game and using proton is one of the fastest ways to get up and running!
But yeah, it’s trivial
Its not as easy as launching from steam
Nonsense! Often adding as a non-steam game and using proton is one of the fastest ways to get up and running!
But yeah, it’s trivial
There hasn’t been a packaged release in a while. The repo updated last week, though. Not everything needs a high release cadence.
The most common alternative is probably Bottles
Maybe look in the settings. There is a hotkey option to save the last X amount of time (where X can be customized)
Proton does. I switched from Mullvad for that very reason.
I see you all over this thread and I want to share something you might find interesting.
You keep mentioning the server can’t handle the anti cheat because it needs to trust client data. Here’s an interesting thought: how is client anti cheat supposed to work when it needs to trust input data?
Look up direct memory access cheats. TL;DR Two computers are hooked up such that PC 1 runs the game, PC 2 reads memory from PC 1, and can then output keyboard/mouse inputs, as well as wallhacks/esp. How is the client side anti cheat supposed to know that the keyboard and mouse inputs are legitimate? How is the client side anti cheat to know wallhacks are being used when they are being rendered on an entirely different machine?
As a C# developer on Linux, I wish this was more true than it is. Working on a multi project dotnet solution in VSCode is still far behind Visual Studio / Jetbrains Rider.
Its also worth pointing out that the more you add to VSCode, the slower it becomes. If you add the toolkits to make it compete with Jetbrains products, it isn’t nearly the same lightweight editor anymore.
Won’t speak to Webstorm, but hard disagree when it comes to Rider. VSCode/Zed really fit into an entirely different category from Jetbrains IDE’s. Lightweight editors vs full fat development environments. There are use cases for each.
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You can say that speaks volumes about the character of the author (though you are the one assigning said “shame”). You were asking why this report deserves credence. The points raised in the report have citations such that you can decide where you fall on the presented issues.
It looks pretty well cited to me. The fact that it was written anonymously doesn’t really take away from that.
I agree, but you could have posted the link with your comment, no?
90% sure wireguard (the VPN server) is going to need an open port if you want to connect from the outside.
It is and it isn’t. It’s super dependant on use case. They bill on operations, not bandwidth. Obviously if you are hosting video/audio to be streamed, that could mean massive savings.
Lots of people, often unknowingly. If you run apt install firefox on Ubuntu, you’re getting the snap version.
Ah, I didn’t think about sideloading for remote desktop apps. How do you interact with your PC? Do you have a keyboard and mouse hooked up to the headset?
Immersed is pretty solid. It is quite involved though, which is kind of its greatest strength and weakness. I like this look of native quest 3 windows. It feels very light.
Can you explain your setup? I use a Quest3 with immersed right now, but would also love something that looks a bit more native (like this does)
Have you tried any other headstraps before? I was torn between the M3 and a Kiwi strap, but chose the Kiwi due to reading it was a little more secure gaming wise (at the expense of some comfort).
Hate to break it to you, but Battleye already has proton support. Devs need to enable it. Ubisoft knows this and has done nothing.
FWIW: I’m running jellyfin and a whole host of other services on a Beelink with an Intel n95 and 8gb of ram. Runs like a champ.
Using Firefox mobile, everything works and is mostly performance 🤷♂️
Except that’s not the case according to the Flight Simulator 2024 FAQ