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Joined 1 year ago
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Cake day: June 12th, 2023

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  • If you want a preview of an uncaring and anti-consumer Valve, look no further than the company’s efforts on Mac.

    Valve never updated any of its earlier games to run in 64-bit mode… Apple dropped support for 32-bit applications in 2019

    Funny enough, the only platform with a 64-bit Steam client is Mac.

    I don’t disagree with concerns about monopoly, but the author’s key example is Macs. And from the example, it sounds to me like Apple disregards backwards compatibility (dropping 32-bit support, moving to ARM chips) and Valve isn’t investing to keep up. Meanwhile, Windows has a heavy backwards-compatibility focus, and Linux isn’t too bad either, so no wonder they still get Valve’s attention. So who is being “anti-consumer” in this example, Valve or Apple?








  • Thanks for the update and graphs. That is an amazing improvement. In the “after” plot, it looks like any acceleration from the train is well below the noise level of your accelerometer. So, within the limits of your measuring equipment, you’ve effectively eliminated all train vibration. If I were in your place, I would declare success and move on with life! Don’t even bother with foam and rubber feet, because this configuration is working great.

    But you could analyze further if you really want; there could be some train signal hiding in all that noise. Since there’s periodic noise in the Z axis, you could take a reading during a still time (computer off, no trains) and see where your spikes are in the frequency domain. Then you could apply a filter (or filters) to cut out that periodic noise.

    But unless you’re really into learning about signal analysis, I’d say you could skip it.