riseuppikmin [he/him]

Also found at riseuppikmin@lemmy.ml

  • 2 Posts
  • 8 Comments
Joined 2 years ago
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Cake day: May 19th, 2022

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  • Learning the basics of rocket jumping will be incredibly helpful and enable you to move around the map/get into favorable positions much faster.

    Soldier, like demoman, also has a lot of area denial capability that lots of players don’t take advantage of. If you’re aware of an enemy team around a corner, try to get splash damage on that position to make the enemy team softer when they eventually push for your teammates. You have plenty of ammo- use it!

    Combining this with rocket jumping, learn what sections of the map you can get advantageous angles on blenemies by rocket jumping. Lots of buildings in TF2 don’t have invisible walls above them, so rocket jumps can get you angles up above the buildings to take distant shots at engineer nests.

    On engineer nests, don’t just pelt the sentry in a 1:1 scenario with the engineer healing if he has a dispenser behind it. Try to get splash damage on the dispenser and the engineer before the sentry (this changes if you have team support). The direct hit is an amazing weapon at taking out sentries so make a loadout with it.

    Personal thing, but I find the original much easier to use than the stock launcher when it comes to placing shots, so give it a chance if you haven’t and see which ones feels better to you.

    If you have specific questions feel free to ask and I’m glad to weigh in.



  • A couple of options worth knowing about since I don’t know/own the games:

    1. A DRM free version looks like it’s available at GOG. This is probably the simplest solution to not have to worry about any potential issues
    2. People seem to be reporting that the Steam version can be launched directly from the executable bypassing the launcher. If there is a Steamworks DRM check you could always use Goldberg’s steam emulator to get around that for fully offline play.


  • Some things that would make me consider it:

    • Free high quality lunches every day
    • Transportation compensation in the form of both work time (if the office is poorly located) and monetary compensation for transportation expenses
    • Management improvement plan with actions they’re taking/implementing to reduce the time they’re wasting of laborers on a day-to-day basis
    • Alteration of the company structure to force a large percentage (simple majority) of ownership to workers to push back against reactionary and profit-driven anti-labor whims of shareholders
    • Services/compensation that complete tasks that previously I could do during downtime at home
    • Yearly inflation-pegged CoL raises that apply to every laborer in the company before salary raises are made
    • Massive investment in in-office employee training programs in the form of role-based training that is chosen by laborers in that particular role/function

    If every single one of these things were implemented I would then still probably leave the place for another WFH job if we didn’t use our new ownership powers to revert back to WFH immediately.