I probably have about 3-4 hours remaining on Tales of Xillia on the PS3. I’ve really enjoyed this one (this is my 4th or 5th Tales game, AFAIR). Hoping to finish before the week (weekend?) is up.
Everytime I’m on a flight with infotainment, I wonder about the company responsible for writing the software. A small part of me wants to get a job at one of those companies, just to see what the process is like…
What a strange article. The reasoning for why 22 is interesting though very straightforward, and the rest of the article is essentially “I asked for port 22, and they gave it to me”. Little fanfare, little in way of storytelling conflict.
Not an issue in and of itself, but strange with a title of the form “This is the story of…” That sort of titling usually begets intrigue and triumph over adversity, dunnit?
I feel this is almost a surreal meme. Very esoteric, even for a Farside
Well, this has piqued my interest. I’m glad it’s more substantial than a straight remake/remaster
I remember a book I read in elementary school (in the Cam Jansen series, IIRC) where the main conflict was a mean older brother put a password on the new family computer (a huge deal in the early 90s), and the younger hires the kid detective to find the password. The password is “hot dog”, ultimately determined because the desktop BG was a picture of ketchup and mustard.
I recall being not super satisfied with that ending.
There is one thing I’ve never been clear with unions. Is there a minimum company size (perceived or real) that defines their usefulness? Like, as an extreme example, if 3 people made a company in their garage, I feel a union is overkill (tell me I’m wrong), but if that company grew to 10 people…is it suddenly realistic? What about 15? 20? 100?
Like, I work for a small startup and don’t feel a union is a pressing need, but I’ve always wondered if that’s the propaganda working or something more intrinsic to how a union is defined/finds purpose
All roads lead to woodworking
I think this belongs here.
I also love the idea of some sort of CI/CD pipeline with this in its linting stage
I kinda feel your pain. A project that I helped launch is written in Typescript technically, but the actual on-the-ground developers were averse to using type safety, so any
is used everywhere. So, it becomes worst of both worlds, and the code is a mess (I don’t have authority in the project anymore, and wouldn’t touch it even if I could).
I’m also annoyed at some level because some of the devs are pretty junior, and I fear they are going to go forward thinking Typescript or type safety in general is bad, which hurts my type-safety-loving-soul
It’s not the biggest or best, but I’ve always found the effect on “Always” by blink-182 to be pretty effective
If “build the server and client in the same language” is a hard requirement, I believe your only choice is JavaScript…
The tone of the post makes me think you’re newer to programming, so I’ll leave it at that, as extensions to this question can overwhelm quickly, but yeah, JavaScript is a fine language for what you’re doing