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Joined 1 year ago
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Cake day: June 15th, 2023

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  • As a mage, +3 is probably a fair stopping point, maybe +5 if you really want the higher end equipment. You need the upgrades for your staff.

    For other classes, it depends. As a huntress, I’ll often stop at +11 or +13, depending on what level I found it at. Farming consumables and higher end equipment can be super fun! A +13 ring of wealth will provide +7 armor and weapons, which can easily be game winners. The higher level also will provide several scrolls of transmutation that I often use after dwarf king to get the ring that I want.


  • I’m honestly working on this challenge now. It requires changing your strategy from reducing damage via armor upgrades to avoiding damage at all costs. Avoiding damage is really hard to do, but increasing evasion by using cloth/leather armor and/or ring of evasion helps.

    My successes with this one have been with mage and huntress. Both allow you to create a build with high damage at range, minimizing the chances to get hit. The rogue’s free runner class is also a good option.


  • I like the Mac Rumors articles that the Zippy Bot posted.

    What do you want this community to be? A place to discuss news articles about Apple, or a place for users to bring their own discussion topics?

    Personally, I’d like it to be both. I think refining Zippy Bot would allow this community to still have plenty of rumor and news articles. I do wish there was a better balance of user posts, though, for better discussions.






  • A lot of times the monsters will follow your movements, even if there is a quicker path to attack you!

    Also. Yes flying enemies won’t trigger the plants by their movement. However, if they are over a plant, you can throw an item onto that tile to activate the plant. For example, if the bat is over a tile with a firebloom plant and you through some armor at the bat, the armor will not harm the bat but fall onto the plant, activating the firebloom seed and catching the bat on fire. I don’t do this often, but it can be useful.


  • It’s hard to anticipate the movements of enemies to use seeds effectively. I always throw a seed where I believe the enemy will go next. Throwing a seed at the tile where the enemy is now will not activate the effect and will allow them to safely move on. If you throw it where they will move to next turn, when they move into that tile, the seed effect will activate.

    My favorite offensive uses for seeds are poison (sorrowmoss) and fire (firebloom) to directly attack an enemy, or use stormvine seed to cause vertigo on a tile right next to chasms where they can fall thought. Using stormvine to kill a tough enemy in one hit is always satisfying.