I can’t help but parrot exactly what @V17 said. People just don’t want to hear the realities of war.
I can’t help but parrot exactly what @V17 said. People just don’t want to hear the realities of war.
Answer? They’re at war
No kidding… How strange they both were UK serial baby killers. And Beverley Allitt was convicted before her 25 birthday if I looked at it right. She was caught in '91, so she was doing it as a 23-year-old girl…
ETA: they were both mid-twenties when the murders occurred. I don’t know why I got hung up on that, it is just shocking to me that they were so young and doing something so deplorable. I just imagine some older deranged woman doing something like that. Either way…unreal.
Man, I used to love futuristic racers when I was a kid. I put in some serious hours into the Xtreme G and the N64 version of Star Wars Podracer. Freaking Jetmoto… man, those were the days!
SUPERFINE
Omega polygons in the og, lol. Man, I’m so hyped for FoR. I’ve always loved mechs from gundam as a wee lad, but unfortunately never tried out the old AC games. So awesome From decided to go back to this; I’ve enjoyed Souls quite a bit and was blown away by Bloodborne, but even though I obsessively Played Elden Ring, I’m pretty fatigued on the Souls/borne/sekiro format it became and glad they are releasing something different even though it’s going back to an older series. With the exception of remakes, I don’t think I’ve played anything “new” since ER.
A nice post prompt, OP. To start, and to riff off yours, I’d say games that don’t have a run option, and insist on a milquetoast in between of “fast-walking.” Here are mine that I can think of from some of the most recent games I’ve played:
–No third-person viewing option in an RPG; e.g., Cyberpunk 2077. After readily having the option in my hundreds of combined hours in Skyrim and FO, it felt preposterous not having the option to view my character at will. Crazy.
–Needlessly loud start menu music or fx leading to the title screen
–I’m doubtful there’s any sort of terminology for this, but, mission-style games that don’t make any attempt to establish a linear, interlocking world. E.g., Nioh. It’s very souls-like overall, but I really wish this aspect of the game was more like a From game in this regard.
Might edit in some more if this post stays active.