• Hoimo
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    10 days ago

    A huge open world, with massive Travel distances and no fast travelling, and theres nothing to explore.

    But right before the final boss you find out you should’ve been collecting 100 golden rings from nooks and ledges and now you have to grab a guide and check all 100 locations because there’s no way to know which ones you found already.

      • Hoimo
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        9 days ago

        I haven’t seen many open world games do that, but I have seen it in platformers where the item is in the most dangerous spot at the end of the most annoying level and if you miss it you get to start it all over again. Or like in Rayman where you kinda just have to jump in every pit and hope a platform spawns to catch you. Oh, but your lives are limited and if you lose the last one, you have to restart the entire game.

    • luciferofastora@lemmy.zip
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      9 days ago

      Nah, not 100, that’s too convenient a number. Make it something weird like 97 or 143 or whatever non-intuitive option. Have someone hint about 90% in that you’ll want “all” the rings, but prior to that final quest, nobody tells you how many there are, so you’ll be at 97 searching for the last three and going nuts.

      Of course, the achievement isn’t for finding, but for delivering all of them and only triggers when you’re handing them over, otherwise you might know ahead of time that you’ve got them all.