B4: The Lost City is a classic module for D&D. At one point it (in)famously stops giving full description of the rooms but instead lists monsters in each area and tells the DM to figure out why they’re here themselves. Once the reprint will show up in new anthology, I’m sure people who complain online whenever WotC uses “ruling not rules” or “DM decides” or “these parts were left for the DM to fill in” in their design (and then continues buying WotC books to keep bitching and doesn’t touch 3rd party or other games for some reason) is going to be normal about it. /s

  • Kichae@lemmy.ca
    link
    fedilink
    English
    arrow-up
    6
    ·
    8 months ago

    Any rules they did get are rules of thumb and aren’t something to use without thought (like CR)

    And combat encounter building is a core pillar of the game. It should not be a loosey goosey “rule of thumb”. If anything, it should be the most reliable set of instructions in the book.

    • Susaga@ttrpg.network
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      6
      ·
      8 months ago

      But some monsters are strong against certain builds and weak against others. Some monsters are stronger in certain environment and entirely nullified by others. Some monsters are stronger given certain allies and weaker when alone.

      If you could devise a system to assign monster complexity based on every scenario you can imagine that monster being part of, then either that’s an astonishingly small number of scenarios or an absurdly complex calculation to force on anyone.

      • Archpawn@lemmy.world
        link
        fedilink
        arrow-up
        1
        arrow-down
        1
        ·
        edit-2
        8 months ago

        They could make a program where you give it the players’ character sheets and the encounter and it simulates a bunch of battles to see how they do. But failing that, you could make CR be a good average, where you could just look at that and adjust based on what the strengths and weaknesses are. I haven’t actually played 5e so I don’t know this from personal experience, but my impression is that they haven’t done that. Some creatures just don’t have a CR that matches them in general.

        There’s also no system for figuring out the CR of an encounter with an arbitrary set of monsters and enemies with class levels.

      • shani66
        link
        fedilink
        arrow-up
        1
        arrow-down
        1
        ·
        edit-2
        7 months ago

        Bullshit man. Pathfinder 2e had incredibly tight math behind it’s design and very simple ways for dms to use it, dnd could easily do the same. Especially since dnd’s direction seems to be about giving as little mechanical choice to the players as possible.

      • Kichae@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        2
        ·
        8 months ago

        But some monsters are strong against certain builds and weak against others.

        That sounds like a party composition problem, then. Don’t everyone play ice mages and then walk into a volcano.

        Some monsters are stronger in certain environment and entirely nullified by others.

        Sounds like monster creation rules need to be figured out before publishing the books, then.

        Some monsters are stronger given certain allies and weaker when alone.

        Again, monster creation rules should be reliable. And they shouldn’t include context buffs that absolutely wreck the power curve.