They did use the same engine for Part 1 so a lot of the tweaks should likely be transferable. But I rather have them take their time for a polished release too. The Part 1 port was a hot mess and took several months to get in an adequate state.
Good question. Having not played the PC port myself, I only know that it was addressed by the studio (and/or publisher?), and that people stopped talking about it after a couple months. I personally concluded that the game must’ve been fixed to some degree.
And it will be riddled with frame pacing issues at launch still. Haha
YES. PLEASE use that time to optimize.
Hopefully Last of Us Part II shares enough of a code base with the PC version of the Part I remaster.
They did use the same engine for Part 1 so a lot of the tweaks should likely be transferable. But I rather have them take their time for a polished release too. The Part 1 port was a hot mess and took several months to get in an adequate state.
Did they fix part 1?
Good question. Having not played the PC port myself, I only know that it was addressed by the studio (and/or publisher?), and that people stopped talking about it after a couple months. I personally concluded that the game must’ve been fixed to some degree.
Looks like they updated it but it requires a really fancy PC to play according to a steam discussion I found https://steamcommunity.com/app/1888930/discussions/0/6678353284412255093/#c6678353521951255667
Looks like it runs at 30fps on steam deck also https://www.protondb.com/app/1888930?device=steamDeck