Whatcha all playing?

I’ve got a few on my list this week.

Ufo 50 continues to be one of my favorite purchases in a long time. It’s the best collection of games since the orange box imo.

The new Zelda has also been stellar. The frame rate issues are certainly unfortunate, and it may be worth it for some to wait on a more powerful switch 2 to play this title, but I highly recommend checking it out at some point. The game is really creative and the Hyrule you get to explore is super fun imo.

I want to get back to the plucky squire, but these games have kept me busy unfortunately

  • soulsource@discuss.tchncs.de
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    2 hours ago

    Currently? Potionomics. I just wanted something that I can finish quickly, because of the upcoming release of House of Light, but now I am still not done with my play-through, so I kinda cannot start House of Light just yet.

    But in a couple of days, as soon as I am done with Potionomics?

    House of Light. And that for quite some time, I expect.

  • Fedop@slrpnk.net
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    20 hours ago

    Lorn’s Lure - This game absolutely enthralled me over the past 2 weeks. It’s a parkour/exploration game, one developer, and it’s just so well designed. Punches way over it’s price for $15.

    The maps are these enormous sprawling runes of an ancient machine, and there so much to find and see in each level. Then after beating the game you can go back with all upgrades and there are so many new paths, new secrets. There’s this special feeling when a developer adds so much in just for their love of the game. Things that don’t unlock new content, don’t satisfy any goals, just more fun and interesting stuff to look at and play around in, if you want. Then you get to the last level and it’s such an emotional peak. It’s like the dev spent 7 chapters just teaching us, preparing the player for the final level, and then doesn’t hold anything back.

    AND it relates to both Hatch and Kill the K.O.T.H., Hatch specifically could be a lesson in pacing, I recommend that as well for anyone interested.

    • Fedop@slrpnk.net
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      20 hours ago

      I feel like I’m ranting but I just want to talk about this game so much. The game is basically linear, but if you find a random hidden path you’re rewarded with a tiny bit of environmental storytelling. If you work your way off the main path, you find entire sections of jump challenges that have no purpose to the game. It’s like the game is saying “Look at this thing I built! Come jump around for a while!”

  • HipsterTenZero@dormi.zone
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    16 hours ago

    Resident Evil 1 for the first time. The voice acting is very silly.

    Don’t oPen that door!

    Chris is our old partner ya knoow.

  • Coskii@lemmy.blahaj.zone
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    17 hours ago

    Mostly random indie titles, such as nova drift, rollscape, and peglin.

    Nova drift and peglin both recently came out of early access, both are rogue lite games that offer unique scenarios each time you play, one is a top down shmup with loads of customizations and interesting builds to try out, the other being a bit of a deck builder with interesting setups to keep the ball bouncing.

    Rollscape is a relaxing random number generator with some decision making guesses along to the way to attempt to get further. It’s way too random to be truly skill based, but knowing more of the game does diminish a bit of the random.

    On mobile it has been egg, inc. and idle cave miner.

    Egg, inc. used to be a very player friendly idle incremental game that offered years of play time in a very relaxed setting. It didn’t require spending money on it unless you really wanted to speed things up… Until a bit ago when they took away one mission a week, which was the catch up mission players kind of need to progress and locked it behind a subscription service. I’m still playing because as much as I don’t appreciate that change, I’ve been playing long enough that I don’t need the catch up mission. I still don’t suggest it for new players though.

    Idle Cave Miner is a basic incremental idle game, you set your little dudes to mine a cave and see how deep they can get. It does have a bunch of micro transactions, including premium characters that probably mine harder than the rest. I don’t really care about that though. Spending money really isn’t needed on this one, but since it’s a single dev and I’d rather not deal with ads, I’m happy to toss a few bucks to remove those and help out.

    Otherwise, I’ve been enjoying helldivers 2 every couple days to keep the medals rolling in, and the samples collected. The latest patch has been quite game changing. It’s nice to have more options to handle the opponents, but I finally had to change armors as my paper thin light armor wasn’t doing the job it had been from previous versions of the game

  • Gaywallet (they/it)@beehaw.org
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    18 hours ago

    Started and finished 1000xResist over the course of a few days. In general I often find myself turned off by games with aging graphics, not for any good reason but more that I just find less of a pull towards them. I have more trouble being engaged or immersed, unless there’s a really strong art focus. This is one such game that I was worried I wouldn’t get pulled into, and in fact one that sat on a list of “maybe I’ll pick it up” because it was so highly reviewed but I was worried about that facet. It did not take very long for the game to grip me, however, because of it’s excellent storytelling. In fact, the game is almost entirely about storytelling, so there’s not a ton that I can share other than to say that it deals with a lot of difficult themes like intense trauma, bullying, having a tough childhood, extreme ideologies, and the long term effects of violence. It also deals with more societal and human issues like protests, fascism, extreme duress, how self-interested and powerful individuals can cause serious problems and inflict violence, being optimistic or nihilistic in the face of overwhelming odds, and the threat of extinction.

    While it isn’t a very long game, consisting of maybe a dozen hours of gameplay, I found myself putting it down for a while after certain chapters in order to process what just happened. The story throws a lot of curveballs and reveals information that can easily change the way you frame entire chapters of the story from earlier, but it never feels like it’s done in a way that inspires whiplash - nothing ever feels like a ‘sudden’ realization and I’m honestly not sure how much of it can be attributed to such a difficult story (if everything is fucked, what’s one more thing?) and how much is because they do a masterful job at slowly unraveling the enigma of the story that very few pieces of information ever really feel out of place. There’s unfortunately only so much I can write without spoiling the story, but I will say that it was one of the best stories I’ve heard or played through and I’d thoroughly recommend it to anyone who likes a good story or wants to explore the themes I’ve mentioned above. Also, if anyone else out there played through this, I’d love to hear your thoughts on the story… what did you think? Do you have any lingering questions left over? Were there parts of the story that irked you or that you found particularly moving?

  • Sickday@kbin.earth
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    23 hours ago

    Cult of the Lamb - Got this for my birthday from my buddy and it’s been very solid. I see why the reviews hype this game up; it’s a weird rpg with base building elements and that’s right up my alley. I’ve been playing it on the steam deck with a conservative power profile and it’s been a lot of fun.

    Tactics Ogre Reborn - I’m a FF Tactics fan and I was told this game would scratch the itch. So far I can say it’s at got a captivating story. It’s great that my choices matter in this game and that character development is based on those choices. The gameplay is familiar and fluid. The AI also seems to scale well with the difficulty setting. I’d say fans of FF Tactics should definitely pick this up.

  • Strayce@lemmy.sdf.org
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    1 day ago

    The Forever Winter. Released in early access due to popular demand. It’s rough, divisive, and difficult as hell. It’s also incredibly grim and hauntingly beautiful. It’s a PvE-only, stealth-based, extraction (non-)shooter where you scavenge resources to survive in the shadow of a military-industrial complex run absolutely amok. You are incredibly underpowered, outnumbered and outgunned, to the point where if you need to start shooting, you’re probably already dead. Gameplay is tense, frightening, and really drives home the overwhelming feeling of being a small fish in a really fucking big pond. It’s the opposite of a power fantasy and I’m really glad someone is doing something that different.

    I’m not sure I’d recommend it in the state it’s in, if at all, but it’s definitely making me feel some kind of way. I don’t normally enjoy extraction shooters, but I find myself coming back to this one. Not that it’s really a shooter. Maybe that’s what’s doing it for me. The most divisive part is the water mechanic. It’s a key resource for your settlement; If you run out of water you lose all your stuff. But, it drains in real time not game time so it’s kind of a big commitment at the moment. Personally I understand both sides of the argument and I haven’t decided where I fall yet. It’s definitely worked on me because I find myself thinking about the game when I’m not playing, but if I end up taking a break I’m not sure I’ll have the commitment to build back up from scratch again.

    screenshots

  • 🦄🦄🦄@feddit.org
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    1 day ago

    Finished Limbo after it was sitting in my library for years and it was really emjoyable. I did not expect to like it as much as I did but the puzzles were all completely doable (

    Tap for spoiler

    except that one with the minecart and the electric rail grr)

    .

    Also played through Mouthwashing and was pleasantly disturbed. The lasst 20 minutes get a bit long in the teeth but overall a great experience.

  • JCPhoenix@beehaw.org
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    1 day ago

    Late to the party, but I finally picked up Helldivers 2. My friends have had it since it came out, but I was being the “hipster gamer” and didn’t get the popular game. Plus, our group has a tendency to do “flavor of the week”/FOMO gaming, where 1 or 2 people buy a new game, convince/guilt trip others into buying the game, we all spend $30-50 on it, play it for like 2 days, then never touch it again. So I was hesitant to get it, lest I get burned again (a la Starfield). Lastly, I’m also not a huge shooter player.

    But I wanted to played with the boys, and they were playing it again recently, so I picked it up. And I’m glad I did. Because it’s fun. Stupid fun even. Which is right up our alley. Already put 20hrs in over the last week.

    The mechanics are simple. The missions are straightforward. And I like that it’s a pickup/putdown game. Play a 20-40min round, then come back later or tomorrow. It’s not like we’re playing hours on end, which is great. We’ll play a match or two, then maybe do another before we start signing-off for the night.

  • Megaman_EXE@beehaw.org
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    2 days ago

    I tried darkwood this weekend, and it’s left me torn. I really enjoy certain aspects about it, but I feel like the pacing is weird.

    I finished Still wakes the deep the other day and I thought it was ok. It was an interesting environment to explore, but I didn’t think it was all too scary.

    I’m off to find a different horror game to play now.

    • Gamma@beehaw.org
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      21 hours ago

      LOOOOVED darkwood! It took me a bit to get a feeling for the game, but after I got my daily rhythm I found the gameplay satisfying, tense, and occasionally scary.

    • Dutczar@sopuli.xyz
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      2 days ago

      What’s up with Darkwood’s popularity recently? I know Pyrocynical made a video about a week ago, but I started it before that, because of a friend recommended it to me like a month ago. And I think I saw it mentioned elsewhere somehere inbetween too.

      I generally don’t play horror games, so Darkwood scares me enough that I only play for maybe half an hour during daytime. Might take a month to get through.

      • Megaman_EXE@beehaw.org
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        2 days ago

        My guess is that people are getting into the Halloween Spooky vibes already! But otherwise, I don’t know. Darkwood was free on Xbox games with gold a long time ago, and I snagged it then, but I just never got around to it until now

  • Dizzy Devil Ducky@lemm.ee
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    2 days ago

    Got back into Yooka Laylee after a fairly long hiatus. Still on the first 2 levels because of the high amount of exploration and things to do, so I’m not far at all, but definitely having fun.

  • _Lory98_@discuss.tchncs.de
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    2 days ago

    Started Horizon Zero Dawn. I usually don’t like open world games, but this one has an interesting setting and the gameplay seems fun, so I’m giving it a try.

    Finally finished Trails of Cold Steel which was meh. It felt needlessly padded (it could have been shortened to like 30 hours instead of 60 IMO) and there were too many uninteresting characters (I actually can’t think of an interesting one). Hopefully the following games are better, as now the setting should be more interesting.

  • eezeebee@lemmy.ca
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    2 days ago

    Elden Ring - Shadow of the Erdtree

    I’m 160 hours in, completed the base game, and now am on what I believe to be the final boss of the DLC. I got to phase 2 on the first try, only to hit a brick wall lol.

    The DLC is a lot bigger than I was expecting, and some of the bosses are the most difficult I’ve faced. The highlight for me has been Cerulean Coast and

    spoiler

    Putrescent Knight - such a pain in the ass, but looks extremely cool while doing it.

    Looking forward to NG+ and beyond as I work towards the 100% achievement - speaking of which, it’s a little disappointing how little is required to get it compared to DS1/2/3, especially since ER is so much bigger of a game. I really enjoyed hunting down all the rings for DS3 and felt they could have had a talisman achievement to match in ER.

    My favourite moment of the past week was when I summoned two players for a certain boss (another phase 2 kicking my ass), but we got invaded by “Jesus” who just kinda lore-walked around and gestured, and eventually we followed along. Nobody got hurt, and they even gave some gestures of encouragement for us to go beat the boss.

    Ilamentia

    Very weird indie puzzle/platformer. It feels like a fever dream. You have a FPS view and (some of the time) a set of hands that shoot projectiles (reminds me of Gauntlets of the Necromancer from Heretic), except they don’t necessarily do damage, they interact with the puzzles in each world.

    There are some abstract hints for each level, but I find myself really having to think about what’s in front of me to solve the puzzles (in a good way). I noticed a negative review complaining about the game mechanics not being consistent, but I think that is completely intentional and serves the overall feel of the game nicely. It’s not meant to be obvious or easy, you have to figure it out. I don’t think this is a game for everyone, but I am enjoying it for what it is. Apparently there are 96 levels so I’m more than getting my money’s worth.

    Bleak Sword DX

    Action/roguelike/soulslike? Each world is broken into about 10 levels + boss fights, and from what I can tell there are about 10 worlds. I’m enjoying the feel of the gameplay a lot - blocking and dodging are satisfying like a souls game. The difficulty is starting to ramp up as I work to finish world 3. Surprised I hadn’t heard of this sooner. Probably a good one for Hollow Knight fans, but there isn’t exploration. It’s bite-sized action and it’s done well imo.

    Noita

    What a game. Alchemy, wand-building, every single pixel is trying to kill you. Especially the water which is also on fire. It’s amazing and highly addictive. I have no idea how large the world actually is yet, since I’ve been busy discovering new ways to blow myself up. Pretty much every run I see something new. This will easily get 100+ hours out of me.

  • Gamma@beehaw.org
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    2 days ago

    Lots of Skyrim!
    Also this game for Playdate called Spilled Mushrooms, I’d been waiting for it to come out a while. It’s a nice blend of simple card game and puzzle, each round only takes a few minutes. The goal is to pick animals to help collect your mushrooms from different areas, animals have different abilities and each biome can have modifiers. It’s pretty much endlessly replayable and very satisfying once you get into a groove! I’m glad it’s not on more platforms because I’d lose so much more time to it

    I need to get UFO 50! It looks like so much fun