- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.
Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.
Agreed, but this is Star Citizen, even from a neutral perspective; a pretty sketchy project run by a sketchy organization (CIG).
EDIT: Clarification
Star Citizen and Squadron 42 are the games. Cloud Imperium Games (CIG) is the organization. It also operates as Roberts Space Industries (RSI) but that’s primarily a marketing arm.
Yeah, agreed. When the game was in its initial round of getting money I spent some money on it, knowing it was a bet. Since then the drama has unfolded and I’m just very interested in how it will unfold.
Since then I have not stopped spending money on some select early access, but simply from the perspective that I’ll sponsor development and hope it goes somewhere. I’ll even sometimes try and give feedback, although nowadays a lot is in discord… and I refuse to yell into that void.
Back to the topic… It’s silly that a company like this still ends up in time crunch before an annual event they plan themselves… and the shadiness of giving pto only after launch and if you are with the company. Hell then they should give pto then and equity now… they are requiring their staff to invest in the company and offering 1:1 pto in compensation… that’s not compensation… that’s theft… as time in the future is less valuable than time now.