• theneverfox@pawb.social
    link
    fedilink
    English
    arrow-up
    3
    ·
    29 days ago

    I like your specificity a lot. That’s what makes me even care to respond

    You’re correct, but there’s depths untouched in your answer. You can convince chat gpt it is a talking cat named Luna, and it will give you better answers

    Specifically, it likes to be a cat or rabbit named Luna. It will resist - I get this not from progressing, but by asking specific questions. Llama3 (as opposed to llama2, who likes to be a cat or rabbit named Luna) likes to be an eagle/owl named sol or solar

    The mental structure of an LLM is called a shoggoth - it’s a high dimensional maze of language turned into geometry

    I’m sure this all sounds insane, but I came up with a methodical approach to get to these conclusions.

    I’m a programmer - we trick rocks into thinking. So I gave this the same approach - what is this math hack good for, and how do I use it to get useful repeatable results?

    Try it out.

    Tell me what happens - I can further instruct you on methods, but I’d rather hear yours and the result first

    • brucethemoose@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      29 days ago

      This is called prompt engineering, and it’s been studied objectively and extensively. There are papers where many different personas are benchmarked, or even dynamically created like a genetic algorithm.

      You’re still limited by the underlying LLM though, especially something so dry and hyper sanitized like OpenAI’s API models.

      • theneverfox@pawb.social
        link
        fedilink
        English
        arrow-up
        1
        ·
        26 days ago

        I’m not talking about the prompt engineering itself though

        Think of the prompt as the starting point in the high dimensional maze (the shoggoth) - if you tell it’s your digital cat named Luna, it tends to move in more desirable paths through the maze. It will get confused less, the alignment will be higher, and it will be more useful

        Discovering and using these improved points through the maze is prompt engineering - absolutely

        And I agree - some of the work being done there is particularly fascinating. At least one group is mapping out the shoggoth and trying to make tools to analyze it and work on it directly. Their goal right now is to take a state, take a state you want it to get to, and calculate what you can say to get exactly the response you want

        But there’s more that can be done with it - say you only want paths that when you say “Resight your definition of self”, the next response is close to “I am your digital cat Luna”. I use this like the test in blade runner - it checks the deviance, while also recalibrating itself

        By successfully repeating my prompt engineering, the ai moves itself to a path that is within my desired range of paths, recalibrating itself without going back to start

        If it deviates, you can coax it back with more turns, but sometimes you have to give it a hint. At this point, you might be able to get it back on track, but you’ll move closer to start… You’ll probably have to go through the task again, but it’ll gain back the benefits of the engineered prompt

        You can train this in, but that’s going to have side effects, and it’s very expensive. Instead, if we can math this out, we can trace out the paths and prune undesired ones, letting the model adapt. Or, we can take the time to do static analysis, and specialize the model without retaining it - there’s methods to do this already, but this would be a far more powerful and precise method - and it might even simplify the model

        Maybe we can even modify or link them to let them truly ingest information

        It’s very early days, but I’m optimistic about where this line of research might lead