Sorry in advance

  • ofespii@lemmy.blahaj.zone
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    1 year ago

    Lmfao. Having recently graduated from a Game design school, let me tell you that making a game accessible isn’t nearly as complicated as you seem to think.

    It’s mainly baout making games more customisable.

    Difficulty level, the option to change input, different colour filters to cater to vision impairment, etc.

    Adapting games to the most disabled/impaired also helps to accommodate the less disabled and everyday joe.

    Having customisable input helps people who are left-handed enjoy games for example.

    Having the option to have more contrast can help people who are playing in the sun by making the screen more comprehensible.

    The part of game development that takes the longest is the game development in itself.

    Designing the game, making sure everything makes sense, establishing the artistic direction, producing the assets, optimising everything, game testing, etc.

    Excluding a whole part of the population for a minuscule part of the game development process is just ridiculous.

  • theparadox@kbin.social
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    1 year ago

    I’m not a game developer, but I honestly most of these settings are more or less taking a constant from a config file and putting in some UI to explain what they do and allowing the user to edit the values themselves. That doesn’t take much time and frankly is something the most junior dev could do during some downtime.

    Sure, they might need to do some testing of the use of different values but I imagine they already spend a good bit of time tweaking these constants when determining their optimal values. I’d really like an example of an accessibility feature that the OP thinks has absorbed a lot of development time to implement.

    I honestly feel strongly in the opposite direction. This specific is thing my absolute favorite trend in gaming.