What dnd races are required?

@dnd

I’m making a new #homebrew #dnd setting. The mistake I felt I made last time was trying to devise an orgin from whole cloth for each playable race, which wasted a TON of time and energy while also confusing my players. So, herein I wish to ask: What playable races would you miss, if you joined my table and noticed their absence?

Humans, dwarves, halflings, orcs, goblinoids, and elves will all stay, but I am not sure about all the others.

  • bogdugg@sh.itjust.works
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    1 year ago

    I would just write the world in a way that is interesting to you, and add to it as players show interest. “Hey, I want to play a Tabaxi” -> “oh okay, let me think about what that means and I’ll get back to you.” This also gives you more latitude for using their ideas to inform the world. “I want to play a Tabaxi Wizard” -> “oh interesting, maybe there’s a clan of them that…”

    You’ll be able to focus on what you care about, which will make the world more interesting, and allow players to incorporate things they care about if they wish, which will make it more fun for them too. Framing it in terms of “up for deletion” implies you need to answer everything about the world from the start, which is not only inefficient but an impossible standard. Just because you haven’t considered something doesn’t mean it can’t exist.

    • Xilabar the Dice Goblin@dice.campOP
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      1 year ago

      this is honestly just solid #DMAdvice. But also bad phrasing on my part. My actual motivation for asking the internet was to see if there was going to be a surprisingly large chunk of people that would be turned off if [insert species here] wasn’t included by default.

        • Xilabar the Dice Goblin@dice.campOP
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          1 year ago

          You’d be surprised how many people don’t ever think about what they like, and because they don’t do self-reflection they can’t tell me what they like. It’s really common in nerds for some reason.

            • Xilabar the Dice Goblin@dice.campOP
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              1 year ago

              But I do agree that after I have players I should implement what they like. A mistake I made last time is that I spent a year and a half going wild with my worldbuilding, filling in every single nook and cranny that normally the players would co-create with me.

              • Xilabar the Dice Goblin@dice.campOP
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                1 year ago

                I’m thinking about having my pantheon be about that, sort of how in the #Silmarillon the original sin was “a talented prick made the coolest thing, but decided no one else deserved to work with them and got obsessed with protecting their intellectual property”.

                Melkor got pissed that he had to compromise his vision with the other Valar when making Arda, Feanor got waay too proud of his Silmarils, Sauron got litigious about his ring-lore IP, and so on. It’s a really good message for a #ttrpg

            • Xilabar the Dice Goblin@dice.campOP
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              1 year ago

              🤷‍♂️I only have like three people I could currently recruit, since I only have 2 irl friends plus my fiancée. Considering that in my experience about a quarter of the people I recruit don’t show up regularly and another quarter stop coming after a bit, I would prefer to recruit another 6-8 people so I can have six players.

              Basically, I’m doing market research. I want my game to be minimally aggravating for my players. Right now I’m specifically focusing on one detail that I dont really get.

  • XM34@feddit.de
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    1 year ago

    As others have already said, you’re not required to allow any race in your homebrew setting. Heck, half my settings only allow humans and that’s it (not DnD though).

    That being said, if you go for high fantasy, I think elementals (aka genasi) always add quite a bit to the lore and I would add at least one scaly race. Be it Dragonborn, Lizardmen or Naga and maybe a beast race if it fits your world.

    But it really depends on the kind of world you want.

  • Orbituary@lemmy.world
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    1 year ago

    Nothing is required. It’s your world. I restrict mine to “no furry races” like Tabaxi or other anthropomorphic races. I do allow avian races because they’re harder to play, dragonborn, as well as Firbolg.

  • bionicjoey@lemmy.ca
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    1 year ago

    In my home setting, I’m very particular about what races players can pick. None of the furry races, and generally just a handful of the fantasy races.

    However, I told them up front that the mechanics of every WOTC-made race were on the table. So if a player wanted the mechanics of a Tabaxi, that’s fine. You’re just a really fast human/elf. We would reflavour the race to for in my setting. Because flavour is free and players like to have options. If the player and I can’t think of a reflavour, they can’t play the race.

  • Sanctus@lemmy.world
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    1 year ago

    I only build what is currently necessary. It is not necessary to know the origin of the race I am playing to have fun with it. A lot of the time, less is more.

    • Mirshe@lemmy.world
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      1 year ago

      This. You might be tempted to have a whole cosmology and long history of your world, and honestly that’s fine if you have the time and energy to write it all down and keep track. But if it’s just for a campaign, usually it’s better to have a bare bones idea of what the race’s place in the world is. Sometimes players want to be able to fill in their own gaps, and sometimes that can lead to the best ideas.

  • Toes♀
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    1 year ago

    Basically all the races in lord of the rings would be ideal. Don’t forget about the giant spiders and treeants.

    Personally, I’m rather fond of fairies and drow too.

    Would love to see Inklings in d&d as well.

  • Mamertine@lemmy.world
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    1 year ago

    None, that said my opinion doesn’t matter.

    Talk to your players. Explain your thought process. Ask them what they would miss. Come to a compromise.

  • southsamurai@sh.itjust.works
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    1 year ago

    Humans, always, unless you’re doing a very specific setting to exclude them.

    Elves, and dwarves are so intrinsic to the idea of fantasy role play, them not being there would flummox most players, even if they didn’t want to play one.

    Halflings are almost as entrenched. But you could likely get away without them and not screw with expectations as much.

    Now, me personally I’m essentially forever DM. So I tend to want either a big, strong human fighter I can just go ham with, or I want to play obscure shit that never actually gets used in most groups. But even I would expect the three “core” races to be available by default in a fantasy ttrpg. Well, as playable races. I’d expect others to fight :)

    In other words, you’ve already got a good list, so there’s no need to add more

  • Naboo_calls_for_aid@sopuli.xyz
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    8 months ago

    Not what you’re asking, but relevant: I’ve mostly played in homebrew worlds and exclusively DMd homebrew, and what ive found is actually having the different races have some representation means more than their historical heritage in the world. If it comes up, maybe in prep detail it out a little. If there’s only one Tabaxi in the world, it’s origin is more suspicious (needs explanation) than if players encounter them occasionally.

    Wanting my players to be open to trying less common races I recently made a d100 including every race I could find so that the NPCs can be anything instead of whatever pops in my head in a rush to describe the shopkeep.

  • Wugmeister@lemmy.dbzer0.com
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    1 year ago

    I would suggest getting rid of either Dragonborn or Tabaxi, since they are just there to give furries something to play as