I have just found £160 in an old wallet that ive not used for 6 months.

Although it’s not really a win, the wife said we can use it to pay for paint and decorate the living room.

Note to self, don’t be so open when finding spare cash!

  • bionicjoey@lemmy.ca
    link
    fedilink
    English
    arrow-up
    3
    ·
    4 months ago

    Pathfinder 2e is great, but the crunch can be a bit much for some kids’ first foray into RPGs. 5e has more mass appeal for sure. That sounds like a fun group! Are you playing a published adventure or going full homebrew?

    • nocturne@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 months ago

      I am starting them with the book that contains the lost mines of phandelver. I am modifying it to fit into my world. I have always loved it as a starting adventure. The group just made it to level 2 and they were so excited.

      • bionicjoey@lemmy.ca
        link
        fedilink
        English
        arrow-up
        3
        ·
        4 months ago

        Nice, LMOP is a good starting adventure for sure. Those first couple levels are always a big deal in 5e since some classes don’t even get all their stuff until they hit level 3. That’s why I usually started new campaigns at level 3 or 4 when I ran 5e. Now since I’m playing PF2e I can get away with starting at first level since all classes get their subclass right away.

        • nocturne@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          2
          ·
          4 months ago

          I did consider starting at level 3, but I wanted them to have the joy of attaining those levels. Were they experienced, I would have started them at level 2 at least.

          • bionicjoey@lemmy.ca
            link
            fedilink
            English
            arrow-up
            1
            ·
            4 months ago

            Yeah. I remember the first time I ran for new players, one of the biggest challenges is that any class which chooses its subclass after level 1 can be really jarring for a player who didn’t realize that the choice was coming. I distinctly recall a player who chose barbarian because it seemed simple and then felt choice paralysis when she hit level 2 and felt like she had to choose from all of the available options. Anyone who’s played a decent amount of 5e knows the system basically forces you to plan at least the first 3 levels before you even start, but that’s not an obvious thing for new players.

            • nocturne@sopuli.xyz
              link
              fedilink
              English
              arrow-up
              2
              ·
              4 months ago

              We discussed subclasses during creation, so it should not be a surprise for them.

    • shani66
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 months ago

      I mean, 5e has a lot of crunch too, and worse it is just missing stuff that should be there that makes it even more difficult to actually play.

      • bionicjoey@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        4 months ago

        I agree, but it offloads most of the crunchiness and complexity to the GM. Particularly at low level, there’s very little for the players to keep track of.