• Sabata
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    3 months ago

    I picked it up yesterday and I’m already destroying my sleep schedule as expected. This plus the Factorio DLC may cost me my job.

    • FunkFactory@lemmy.world
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      3 months ago

      Shapez2 went into EA a couple weeks ago too, I’ve been waiting for Factorio DLC anxiously but this Satisfactory release took me by surprise. It’s such a good year for factory sims 🕺

      I had put down Satisfactory earlier this year when starting T8 but I think the full release has rejuvenated my interest, I’m hype to finish the game now 🙌

      • NekuSoul@lemmy.nekusoul.de
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        3 months ago

        Those three really are the holy trinity of factory games IMO and it’s quite insane that we’re getting all of them in what’s essentially a quarter of a year.

        Also the perfect order with the most relaxing one releasing first and the biggest and challenging one last.

        After that we totally need one of those cross-game tech-tree randomizers for these games. That’d be quite a challenge.

      • Sabata
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        3 months ago

        I’m terrified that I may not survive making the game more addictive. Bobs mod could end me.

        • Creat@discuss.tchncs.de
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          3 months ago

          There’s also mods in satisfactory. For example “satisfactory plus” is essentially a full rework, increasing complexity by 2-3x. Obviously needs to be updated for 1.0 first though… Just in case you need something until factorio dlc at the end of October.

          Edit: if you’re familiar with factorio mods, it’s similar to and inspired by bobs+angels.

          • Sabata
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            3 months ago

            I know of them but haven’t had the right mood and time to dig in to overhalls. Just got Satisfactory so I want to get some hours in before I know what to mod. I’ll keep an eye out for it once I’m settled in.

        • 50MYT@aussie.zone
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          3 months ago

          Let me give you the drug choices options:

          Bob’s mod: adds complexity without going too crazy. If vanilla takes you 20-39 hours, bobs will take 50-60 hours. Absolutely recommend this point to start.

          Bobs + Angels: my personal favorite - adds a lot more complexity, but still building on the above. Ore processing is huge and awesome. Expect finishing between 100 hours and 150.

          Seablock: takes the above but makes it space restrictive - which is hard considering based are gigantic. Very cool mod, 300 hours average.

          SE: doesn’t use the bob/angel set, but is still a huge undertaking. Very few finish it, 500 hours is about the average I’ve seen posted.

          • Sabata
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            3 months ago

            I’ll keep this in mind, I’m sure there going to take a while to update once the DLC is out.

        • Brokkr@lemmy.world
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          3 months ago

          When you are done with Bob’s, you can do space exploration, or pyanodon’s if you hate yourself.